Vadim Tougeron
Vadim Tougeron
Material/Texture Artist - Ubisoft Bordeaux
Bordeaux, France

Summary

Contact : https://www.linkedin.com/in/vadim-tougeron-233820164/
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I’m a passionate artist currently working at Ubisoft Bordeaux.
I'm proactive and efficient in :
► 3D Modeling
► PBR Texture Creation
► World Building / Composition
► Research / Breakdown / Analysis
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► I have +5 years of experience in AAA games production
► I'm Specialized in Architecture / Biomes textures creation and asset modeling
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Softwares :
► Substance Designer
► Substance Painter
► Unreal / Unity / In-House Engines
► Maya / 3ds Max
► Zbrush
► Adobe Suite

Skills

PBR TexturingEnvironment Design3D ModelingDigital PaintingTexturingWorld BuildingLighting

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Procreate
Procreate
Megascans
Megascans
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Anvil
Anvil

Productions

    • Video Game
      Assassin's Creed Black Flag : resynced
    • Year
      2026
    • Role
      Texture Artist
    • Company
      Ubisoft Bordeaux
    • Video Game
      Assassin's Creed : Mirage | Valley of Memory
    • Year
      2025
    • Role
      Texture Artist
    • Company
      Ubisoft Bordeaux
    • Video Game
      Assassin's Creed : Shadows | Claws of Awaji Expansion
    • Year
      2025
    • Role
      Texture Artist
    • Company
      Ubisoft Bordeaux
    • Video Game
      Assassin's Creed : Shadows
    • Year
      2025
    • Role
      Texture Artist
    • Company
      Ubisoft Bordeaux
    • Video Game
      Assassin's Creed : Mirage
    • Year
      2023
    • Role
      Junior Texture Artist and Level Artist assistant
    • Company
      Ubisoft Bordeaux

Experience

  • Texture Artist at Ubisoft Bordeaux
    Bordeaux, FR
    November 2023 - Present

    Missions :

    - Creation of PBR textures for biomes, architectural kits and props.

    - Creation of 3D assets for the Object Bank

    Main softwares :

    - Substance Designer/ Substance Painter / Zbrush / Photoshop / 3ds Max

  • Junior Texture Artist at Ubisoft Bordeaux
    Bordeaux
    December 2021 - November 2023

    (Assassin's Creed : Mirage)

    Missions :

    - Creation of PBR textures for architectural kits and props.

    - Work with texture team, level artists and modelers for integration and maintaining visual consistency

    Main softwares :

    - Substance Designer / Zbrush / Photoshop

  • Level Artist assistant at Ubisoft Bordeaux
    Bordeaux , France
    July 2021 - December 2021

    (Assassin's Creed : Mirage)

    Missions :

    - Creation and integration of 3D assets in engine (visuals + collisions)

    - World building and composition based on an established level design

    - Production documents (assets lists / moodboards)

  • Texture Art Instructor at LISAA Bordeaux
    Bordeaux , France
    August 2022 - August 2023

    Teaching 2nd and 3rd year students texturing for video games :

    - Baked Textures /Tileable Textures

    - Sculpting / Modeling / UVs

    - Decals / Atlas

    - Integration / Shaders

    - PBR Workflow and visual consistency