Contact : https://www.linkedin.com/in/vadim-tougeron-233820164/
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I’m a passionate artist currently working at Ubisoft Bordeaux.
I'm proactive and efficient in :
► 3D Modeling
► PBR Texture Creation
► World Building / Composition
► Research / Breakdown / Analysis
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► I have +5 years of experience in AAA games production
► I'm Specialized in Architecture / Biomes textures creation and asset modeling
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Softwares :
► Substance Designer
► Substance Painter
► Unreal / Unity / In-House Engines
► Maya / 3ds Max
► Zbrush
► Adobe Suite
Missions :
- Creation of PBR textures for biomes, architectural kits and props.
- Creation of 3D assets for the Object Bank
Main softwares :
- Substance Designer/ Substance Painter / Zbrush / Photoshop / 3ds Max
(Assassin's Creed : Mirage)
Missions :
- Creation of PBR textures for architectural kits and props.
- Work with texture team, level artists and modelers for integration and maintaining visual consistency
Main softwares :
- Substance Designer / Zbrush / Photoshop
(Assassin's Creed : Mirage)
Missions :
- Creation and integration of 3D assets in engine (visuals + collisions)
- World building and composition based on an established level design
- Production documents (assets lists / moodboards)
Teaching 2nd and 3rd year students texturing for video games :
- Baked Textures /Tileable Textures
- Sculpting / Modeling / UVs
- Decals / Atlas
- Integration / Shaders
- PBR Workflow and visual consistency